This course counts for 6 credits (/30 total for a semester), and is divided in three equally important parts:
Part 1: Everything from the command line.
The command line interface is an essential tool for computer developers, both for its wealth of available tools and for its ability to increase productivity through the development of ad-hoc scripts.
Many of other courses in the MSc CPS2 track make use of the Shell command line interface, now available on all major operating systems.
The objective of the "Everything on the Command Line" course is for students to master the fundamental concepts of the Shell command line, and to become comfortable with the command line interface for computer development projects.
The following concepts will be covered:
We will go from a simple command to copy a file to a complete script to automate the life cycle of a project.
Part 2: Technological foundations of software development
This course aims to discover the tools and methods that are essential to know in any modern software development project. Students will discover:
The following concepts will be covered:
Part 3: System Engineering:
Students will understand and master the software development cycle, software system modeling through the use of the Unified Modeling Language (UML), agile analysis methods, software system design. The following concepts will be covered mainly through practical cases.
A la fin de l’unité pédagogique, l’élève sera capable de : | Niveau de taxonomie | Priorité |
---|---|---|
Basic concepts of the Shell command line interface | 5. Synthétiser | Essentiel |
Mastering the Shell command line development environment | 4. Analyser | Important |
Know the main Unix functions and commands | 3. Appliquer | Essentiel |
Write simple programs in Shell | 3. Appliquer | Important |
Understand the concepts involved throughout the development and implementation of software systems | 3. Appliquer | Essentiel |
To know some modern tools and methods adapted to the development and implementation of software systems | 4. Analyser | Essentiel |
Modeling of Software Systems using UML | 3. Appliquer | Essentiel |
Software Engineering Methods | 3. Appliquer | Essentiel |
Agile Development Methods | 3. Appliquer | null |
Part de l'évaluation individuelle | Part de l'évaluation collective | ||||
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Examen sur table : | % | Livrable(s) de projet : | % | ||
Examen oral individuel : | % | Exposé collectif : | % | ||
Exposé individuel : | % | Exercice pratique collectif : | % | ||
Exercice pratique individuel : | % | Rapport collectif : | % | ||
Rapport individuel : | % | ||||
Autre(s) : 100 % |
Type d’activité pédagogique : | Contenu, séquencement et organisation |
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